oo basics lab
Description
This lab will walk you, step by step, through the basics of programming a simple Book
class. Once you've completed the tutorial, you should know enough to complete a similar object oriented problem on your own.
Instructions
Read through the tutorial, following along as you go.
Once you've finished, make the tests in
spec/01_book_spec.rb
pass. Run only those tests by typinglearn spec/01_book_spec.rb
on your command line.
Tutorial
Object oriented programming, or OOP, is an extremely useful programming paradigm in which we can organize our code according to how real-world objects might interact with one another. We can wrap properties/data and behavior up in classes, and then create instances, or individual "members", of those classes that can interact with one another.
One common misperception about OOP is that everything MUST model the real world. If we limit our objects to things in the real world, the limitations will start jumping out at us.
Imagine a phone call between 2 people. Sure, the PEOPLE are real, but what about the phone call? If we think about the phone call through OOP, we can model it too! A phone call has a caller
and a receiver
, a duration
, and even a cost_per_minute
. In the real world, it's not a real thing, but in OOP IT IS!
In this tutorial, our goal is to create a simple Book
class. We'll want it to have properties like a title, an author, a page count, etc. We'd also like the class to somehow be able to keep track of all of the genres of all of the Books we create. Finally, we'll give our books the total non-sensical ability to turn their own pages.
Set Up
The project directory structure is pretty much set up for us already. We have a spec
folder that contains our tests, and we have a book.rb
file in the 'lib' directory that we'll actually be coding in.
Whenever the tutorial says to 'run the specs', you should type the following into your command line:
This will run only the tests that we are interested in completing for this tutorial.
Ready?
Running the Tests
Let's run the tests for the first time, and see what our first failure is. The output in your terminal should be something similar to:
This looks kind of overwhelming, but the phrase uninitialized constant Book
holds the answer: we need to define our Book class!
Defining the Book Class
To create a new class in Ruby, we use the class
keyword, followed by the name of a class starting with a capital letter. Let's define an empty Book
class in book.rb
:
Not too hard, right? Let's run those tests again and see what happens:
Hmm...an argument error? That's weird. In the test it looks like we're trying to initialize a new book (create a new book) using the following line of code:
Now, I have no clue what "And Then There Were None" is in the context of our Book class, but what this is telling us is that somehow our Book needs to accept an argument on initialization.
I'm going to go out on a limb and guess that "And Then There Were None" is a title, so let's agree to call that argument title
.
How exactly do we pass an argument in on initialization, though? Enter the initialize
method!
Initialize
The initialize
method is what is known as a "hook" or a "callback". In other words, it is a method that gets triggered automatically when something else happens. In the case of initialize
, it gets triggered when we call .new
on a class. It also happens to be the method that we can pass arguments to when initializing a new instance of a class.
Let's add an initialize method to our book class, like this:
We'll figure out what we need to do with title
in just a minute, but for now, all we should remember is that the initialize
method is a place that we'll probably be doing some setup in. Cool?
Let's run those tests again:
Hey, look! That test passed, and we're on to a different one!
Giving a Book a Title
It looks like we don't have a method title
for our book. We know how to fix this error... we're just writing Ruby, after all. Let's write a title
method in our Book
class:
And if we run the specs again, we see this output:
So, it seems like, if I'm reading the test correctly, we are initializing a book with "And Then There Were None" as an argument, and then magically, when we call title
on that book, it should return "And Then There Were None".
This means that somewhere between calling .new
and .title
, our book is somehow getting assigned a title. Where must that be happening, then?
In the initialize
method! It really can't happen anywhere else.
Instance Variables
This is where instance variables come into play. Instance variables are preceded with an "@" symbol, and are in scope within an instance of a class. This means that any method within an instance has access to any instance variable. This is awesome, because within our instances, we don't need to worry about passing variables around. Sweet, huh?
You can also, sort of, think of instance variables as properties of any particular instance of a class. Our book seems to have a title
property, so let's create a @title
instance variable for it! We'll do that in the initialize method.
Easy as pie. Run those specs again and let's see what happens:
Hmm...that looks awfully familiar. It seems like our title
method is still returning nil
.
But, wait. Didn't we just set an instance variable, or property, in our initialize method?
We so did, but we also forgot to, you know, use it in any way. If, when we call .title
on a Book instance, we're interested in its title property, maybe we should just return that property, or instance variable, in that method?
Let's do that (the difference is in the title
method):
Run the specs, and boom! New error:
Setter Methods
That's a weird looking "undefined method" error. It says we have no author=
method.
What? That's gotta be a mistake, right? Nope.
Let's step back for a second. That title
method we wrote before is what is called a "getter". We call it this because, well, it "gets" a property for us. But what happens if we want to, say, set a property, or an instance variable? This is where "setters" come into play.
Setters are methods that allow us to set instance variables. It seems weird, but they all are named like this: property=
. This is because Ruby gives us a nice bit of syntactic sugar that allows us to use these methods like:
Cool, huh?
So if we want to give our books an author, they need to also have a setter method for author. Let's add one to our class. And, since we know all about instance variables, let's go ahead and set an instance variable, @author
within that method:
What happens if we run the specs now?
Setters and Getters Usually (well, sometimes, mostly, kinda) Come in Pairs
Now it looks like we're missing an author
method. Just like with title
, if we want to access a property of our book, we need a getter for that property. For this reason, getters and setters tend to come in pairs. This is definitely not a hard and fast rule, but for our purposes now, it's a general rule of thumb we can live by.
Let's go ahead and add the "getter" for author
to our book:
And another run of the tests gives us this:
Hey, look! We know how to fix this! It looks like our model (class) needs a setter (and probably a getter) for page_count
. Let's add both of those now:
Another run of the specs gives us a very similar error for genre=
. Let's also add a setter and a getter for that property:
Run Learn now, and we get the following:
Giving Our Classes Behavior
So, this is pretty silly. Books can't turn their own pages, but we'll use the missing turn_page
method to demonstrate that we don't only give our classes properties.
Like I said above, OOP gives us the opportunity to encapsulate both data and behavior within our classes. Here, we want to be able to make our books turn their pages.
How do we give our books a behavior? Well, we give them methods that do stuff! So, let's give our book a turn_page
method:
A quick run of the tests gives us this:
It looks like our turn_page
method doesn't really need to do much aside from print something to the screen. So, to make the test pass, let's add a puts
statement to our turn_page
method:
This means that we can very easily tell our books to turn the page, like this:
Run the tests, and, boom! All the tests pass!
Final Steps
So, yay! We've passed the tests, but our simple class is looking kind of, umm, long, no?
We seem to have a bunch of setters and getters that look really, really similar aside from their name. There's got to be a better way.
And there is!
Attribute Accessors and Attribute Readers
This is where Attribute Accessors and Attribute Readers come into play. (There are also Attribute Writers, but we don't need them for this tutorial.)
This is a really simplistic explanation, but here's what they do:
Attribute Readers
Attribute readers give us a getter, or reader, for free.
In other words, if we have an attribute reader (
attr_reader
) for:name
, Ruby will create aname
method for us.
Attribute Accessors
Attribute accessors give us both a getter and a setter for free!
In other words, if we have an attribute accessor (
attr_accessor
) for:name
, Ruby will create bothname
andname=
methods for us.
We can really, really simplify our code now! Since the author
, page_count
, and genre
setters or getters do not do anything special (they just set properties), we can turn those into attr_accessors
:
Our title
reader (or getter) is also super basic, so let's add an attr_reader
for it. Remember, this will give us a getter method for free!
Wrap Up
And there you have it! We created a pretty simple Book class that has a bunch of properties, and even turns its own page! Now it's your turn to try some of this on your own.
Shoe Class
Open spec/02_shoe_spec.rb
and start making the tests pass. Write your code in shoe.rb
.
To run the specs, type learn spec/02_shoe_spec.rb
on your command line.
Happy coding!
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