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# Tic tac toe move

## Objectives

1. Define a method to convert a user's input to an array index.
2. Define a method that updates an array passed to it.
3. Define a method with a default value.
4. Use a method in a CLI.
5. Accept user input via gets.
6. Use user input in a method.

## Overview

In this lab we'll be adding a `input_to_index` method and a `move` method to Tic Tac Toe to update the board with a player's token. The `input_to_index` method will take the user's input ("1"-"9") and convert it to the index of the board array (0-8). The `move` method represents a user moving into a position, like the middle cell, in Tic Tac Toe. We already have a method, `#display_board`, that prints out the tic tac toe board to the console and maps each location of the board to an array index. Then, we'll build a CLI that asks the player for the position on the board that they like to fill out with an "X" or an "O", convert the position to an index, update the board, and displays the updated board.

## Project Structure

In previous exercises, we've learned to build programs that the user interacts with via the command line. Such interaction is considered to occur through the CLI, or command line interface. Conventionally, CLI programs have a `bin` directory which contains an executable file. This file contains the code that is responsible for running the program.

Take a look at the file structure of this project, mapped out below:

```
bin
  |–– move
lib
  |–– move.rb
spec
  |–– 01_input_to_index_spec.rb
  |–– 02_move_spec.rb
  |–– 03_cli_spec.rb
  |–– spec_helper.rb
...
```

We have our `bin` directory and it contains our executable file, `move`. Remember that executable files conventionally are not given a file extension like `.rb`.

Open up `bin/move` and take a look at the following code:

```
#!/usr/bin/env ruby

require_relative '../lib/move.rb'
```

First, we have our shebang line that tells the terminal which interpreter to use to execute the remainder of the file. Second, we are requiring the `move.rb` file, from within the `lib` directory. This gives our executable file access to whatever code we write in the `move.rb` file.

We'll be writing our `#display_board`, `#input_to_index` and `#move` methods in `lib/move.rb` and writing the code that interacts with the command line in the `bin/move` file.

## Desired Behavior

Now that we understand the broad strokes of what we're trying to accomplish, as well as where we'll be writing our code, let's take a look at an example of the functionality:

When we run our executable file with `ruby bin/move` in the terminal, inside the directory of this project, we should see something like the following:

```
Welcome to Tic Tac Toe!
Where would you like to go?
2
   | X |   
-----------
   |   |   
-----------
   |   |   
```

Our program will:

1. Print out a welcome message.
2. Ask the user to input the position on the board they would like to fill.
3. Convert the input to an array index.
4. Fill out that position with either an "X" or an "O".
5. Print the updated board.

Okay, we're ready to start coding!

## Instructions

### Part I: Defining our Methods

The first part of this lab is test-driven. Run `learn` to get started and use the test output to guide you in defining the move method.

Notice that we've already given you the `#display_board` method, since we've already built that out in a previous exercise.

#### `#input_to_index`

Your `#input_to_index` method must take one argument, the user's input (should be a string that is "1" - "9").

Regarding the player's input: if the user's input is `"5"`, the player wants to fill out position 5 with their character. This means that your method must fill out the correct array index with the player's character.

The player's input is the string `'5'`. The first thing you'll need to do is convert the string to its integer value, because array indexes are always integers (think `'5'` vs `5`). Give `#to_i` a try, as in `'5'.to_i`.

Also remember, from the player's point of view, the board contains spaces 1-9. An array's indexes start their count at 0. This has been accounted for if you use `input_to_index` in your `move` implementation to return the converted value and use that as the index. In this one case, make sure to put spaces between the elements you type; something like `5 + 1` - not `5+1` or `5 +1`. There is an edge case which might come up and break your code if you forget the spaces.

So if the player types in a "2", what index in the board array do you want to access?

[![harrison ford 1](https://camo.githubusercontent.com/8f1ada74637ee1e8e242ece6a445071268a23c75/687474703a2f2f692e67697068792e636f6d2f39364f634852334f6a7a3951492e676966)](https://camo.githubusercontent.com/8f1ada74637ee1e8e242ece6a445071268a23c75/687474703a2f2f692e67697068792e636f6d2f39364f634852334f6a7a3951492e676966)

That's right, we would want to access index 1 of the board array.

#### `#move`

Your `#move` method must take in three arguments, the board array, the index in the board array that the player would like to fill out with an "X" or an "O", and the player's character (either "X" or "O"). The third argument, the player's character, should have a default of "X".

`#move` should also return the modified array with the updated index corresponding to the player's token. Don't create a new local variable for the board array, modify the one passed in as the argument and return it.

Part of your `#move` method will mean updating the `board` `Array` passed into it.

```
board = [" ", " ", " "]
def update_array_at_with(array, index, value)
  array[index] = value
end

update_array_at_with(board, 0, "X")
# The element at index 0 of array 'board' is set to the value "X"
board #=> ["X", " ", " "]
```

When collection objects are passed into methods, and those collection objects are changed *within* those methods, the change is made to the collection directly. The change **is not** made to a copy of what's passed in — which is *exactly* what happens when a `Number` is passed into a method. As an example, a test script should prove to you the oddity:

```
def number_adder(n)
  n += 10
end

def array_adder(a)
  a << "new thing at the end of the array"
end

x = 10
puts "Before call #{x}"
number_adder(x)
puts "After call: #{x}: Holy moly, unchanged!"

z = [1, 'hi', "Byron"]
puts "Before call #{z}"
array_adder(z)
puts "After call #{z}: Holy moly, *changed*!"
```

Once you have the tests passing, move on to part II.

### Part II: The CLI

Open up `bin/move`. We're ready to code the executable portion of this program.

1. Our program should first welcome the player by outputting a friendly message to the terminal: "Welcome to Tic Tac Toe!".
2. Next, establish the starting state of the game, i.e. the empty board. Create a new board by setting a variable `board` equal to instantiating a new array with 9 elements, each of which is a blank space, `" "`.
3. Now, ask the user for input by outputting "Where would you like to go?" to the terminal.
4. We need to store the user's input. Use `gets.strip` to store their input to a variable, `input`.
5. Now we want to convert the user's input to an array index using our `#input_to_index` method and store this as the variable `index`.
6. Now we're ready to call our `#move` method. Do so with the arguments of the `board`, the `index` the user wants to access and the default player of `"X"`.
7. Lastly, display the board by calling the `#display_board` method, passing in the necessary arguments required to run this method.

Now, run your program by typing `ruby bin/move` in the terminal. Have fun playing (one round of) tic tac toe!

View [Tic Tac Toe CLI: Adding Player Movement to the Game Board](https://learn.co/lessons/ttt-5-move-rb) on Learn.co and start learning to code for free.
